Opengl on Tiny6410 SDK - WinCE

madness
Hi,
i am trying to use opengl on Tiny6410. There are two opengl (1.1 and 2.0)
examples in the WinCE image. 

How to write your own application to use opengl ?

I have successfully used GLUT on my x86 machine, and have been trying to 
use GLUTES for Tiny6410 WinCE using Vincent and GLUTES:

http://www.zeuscmd.com/tutorials/opengles/02-SettingUpYourEnvironment.php

I have done everything in the instruction and wasnt able to run it on my
Tiny6410.

Problems:
1) glutes_static.lib(glutes_main.obj) : error LNK2019: unresolved external
symbol main referenced in function WinMain - i suppose that i havent put
glutes_static.lib in the right place, so the linker cant find it
2) In this example:
http://www.zeuscmd.com/tutorials/opengles/03-OpenGLWindow.php
There is a function called 
glutInit(&argc, argv); 
argv is char ** and when i write program for my board ive got
int _tmain(int argc, _TCHAR* argv[])
TCHAR - so i cant pass tchar argv to glutInit.

What should i do now ? Try to use this Vincent and GLUTES ?

I suppose that if there are these opengl examples in WinCE image, there are
also files needed for writing opengl applications in the BSP already - and
i have to simply include them in my app and use API ?

Thanks for any suggestions
regards