FPU on mini6410

Simon
So, having not had much luck with OpenGL on the mini6410, I've got a basic
3D display running in software. I was wondering if there was any easy way
to enable compiling to use the vector FPU in the mini6410 ? 

Love to hear from anyone who's done it :)

Cheers
   Simon

mindee
FriendlyARM has released the new compiler 4.5.1 that support VFP, and use
armv6 as the default

Simon
I am using 4.5.1, so that's good news :) When you say "uses armv6 as the
default", are there any options I can add to the commandline to help FPU
performance (or performance in general...) ?

When I do: "arm-linux-gcc -v", I get:


Using built-in specs.
COLLECT_GCC=arm-linux-gcc
COLLECT_LTO_WRAPPER=/opt/FriendlyARM/toolschain/4.5.1/libexec/gcc/arm-none-linux
-gnueabi/4.5.1/lto-wrapper
Target: arm-none-linux-gnueabi
Configured with: /work/toolchain/build/src/gcc-4.5.1/configure
--build=i686-build_pc-linux-gnu --host=i686-build_pc-linux-gnu
--target=arm-none-linux-gnueabi --prefix=/opt/FriendlyARM/toolschain/4.5.1
--with-sysroot=/opt/FriendlyARM/toolschain/4.5.1/arm-none-linux-gnueabi/sys-root

--enable-languages=c,c++ --disable-multilib --with-cpu=arm1176jzf-s
--with-tune=arm1176jzf-s --with-fpu=vfp --with-float=softfp
--with-pkgversion=ctng-1.8.1-FA --with-bugurl=http://www.arm9.net/
--disable-sjlj-exceptions --enable-__cxa_atexit --disable-libmudflap
--with-host-libstdcxx='-static-libgcc -Wl,-Bstatic,-lstdc++,-Bdynamic -lm'
--with-gmp=/work/toolchain/build/arm-none-linux-gnueabi/build/static
--with-mpfr=/work/toolchain/build/arm-none-linux-gnueabi/build/static
--with-ppl=/work/toolchain/build/arm-none-linux-gnueabi/build/static
--with-cloog=/work/toolchain/build/arm-none-linux-gnueabi/build/static
--with-mpc=/work/toolchain/build/arm-none-linux-gnueabi/build/static
--with-libelf=/work/toolchain/build/arm-none-linux-gnueabi/build/static
--enable-threads=posix
--with-local-prefix=/opt/FriendlyARM/toolschain/4.5.1/arm-none-linux-gnueabi/sys
-root
--disable-nls --enable-symvers=gnu --enable-c99 --enable-long-long
Thread model: posix
gcc version 4.5.1 (ctng-1.8.1-FA) 


... looking at that, it seems to say "--with-float=softfp" even though it
also says "--with-fpu=vfp". Is this important ? Or does it just mean the
floating-point protocol is the same as the software FP, even though it
actually uses the VFP ?

Thanks :)

On the downside, if everything is already set up correctly, that means I'm
limited to a 24x24 grid of polygons, getting about 9 frames/second... It's
a real pity there's no OpenGL under Linux [sigh]

Simon